RUST METRICSFlight deck · live data
Data live Servers11,716 Players55,754 Populated3,252 Fresh wipes 3 h168 Scan5 min
‹ All servers123.48.66.117:28015
Offline Full Queue Fresh wipe Wipe due No query

infitity connect Test

Offline 123.48.66.117:28015 checked 31d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 15 22 30 PAX 5 /30

Players now

17% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#10,006top 42%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does infitity connect Test wipe, and when?

The rhythm of infitity connect Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 32 days 2 hours ago.

Tag meanings

Which tags does infitity connect Test carry, and what do they mean?

Tags published by infitity connect Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts15 (Group limit): Teams are capped at 15; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show infitity connect Test?

These Rust Metrics lists carry infitity connect Test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does infitity connect Test sit in the rankings?

Ranking for infitity connect Test: #10,006 on seven-day player hours, top 42% of all ranked servers.

What player count does infitity connect Test carry?

Status for infitity connect Test: offline. Last seen 31 days 22 hours ago.

Server

Where does infitity connect Test sit?

No region tag on infitity connect Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 123.48.66.117:28015.

What Rust version is infitity connect Test on?

Reading: infitity connect Test, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is infitity connect Test, and is it online now?

infitity connect Test reports offline. The last reading came 31 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 27 September 2026, recorded by Rust Metrics.

Settings and map

How is infitity connect Test configured, and what rules are in force?

No gather rate appears in the name: infitity connect Test. Group size, maximum: 15 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is infitity connect Test on?

Check: map. Procedural, size 4,500, seed 1580606557, generated by the game on infitity connect Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to infitity connect Test?

To join: start Rust, press F1 and type client.connect 123.48.66.117:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs165217,ts15

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players The server holds 30 slots.
ts15
Group limit Teams are capped at 15.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Game build reading: 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.