RUST METRICSFlight deck · live data
Data live Servers11,844 Players83,167 Populated3,755 Fresh wipes 3 h280 Scan5 min
‹ All servers122.224.8.202:25101
Online Full Queue Fresh wipe Wipe due No query

001

Online 122.224.8.202:25101 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 22 SERVER FPS

Server fps

48 h low 17 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 15,842 ×1000

Entities

48 h range 13,796–16,223 · memory 1,168 MB
1239 ET SINCE RESTART 1D 18H

Uptime

1 days 18 hours since its last restart, at the last reading
7-day average0peak 1
Rank#8,711top 39%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory1,168MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does 001 follow?

Its rhythm cannot be told from the wipes of 001 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 21 hours ago.

Tags

How should you read the tags on 001?

Tags published by 001, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does 001 appear in Rust Metrics lists and filters?

On Rust Metrics, 001 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does 001 hold among Rust servers?

Player hours over seven days put 001 at #8,711, in the top 39% of all ranked servers.

What is the population on 001?

0 of 1 slots are filled on 001 right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 15:00 UTC, averaging 0 players at that hour.

Server

Which location does 001 run from?

No region tag on 001. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 122.224.8.202:25101.

What Rust version is 001 on?

Rust network protocol 2635 and build 168909 on Linux is the build 001 runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for 001?

Over the last 48 hours the average was 36 server fps; the floor was 17. Reading: 16,223 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,269 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on 001, and is it online?

Check: connection. 001 is online at this moment. By its reported uptime, the last restart was roughly 42 hours ago. Reading: 84% uptime over the last 6 full days. It was up 121 of 144 hours. The first sighting on Rust Metrics was 22 October 2026.

Rules and settings

What settings and rules apply on 001?

No gather rate appears in the name: 001. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 001?

Check: map. Procedural, size 2,000, seed 168135187, generated by the game on 001. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to 001?

To join: start Rust, press F1 and type client.connect 122.224.8.202:25101. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.