RUST METRICSFlight deck · live data
Data live Servers11,766 Players65,323 Populated3,462 Fresh wipes 3 h190 Scan5 min
‹ All servers122.199.5.224:28017
Offline Full Queue Fresh wipe Wipe due No query

Test server 2

Offline 122.199.5.224:28017 checked 3h ago

monthly wipes
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /?

Players now

no slots published 7-day avg7-day peak 1, past the slots
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,623top 34%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75101:0003:0010:0012:0015:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 07:07 UTC4h ago – – – 1
Wed 28 Oct, 13:53 UTC22h ago – – – 1
Wed 28 Oct, 02:11 UTC1d ago – – – 1
Wed 28 Oct, 01:44 UTC1d ago – – – 1
Tue 27 Oct, 05:54 UTC2d ago – – – 1
Tue 20 Oct, 23:45 UTC8d ago 1 – 6.3 days 1
Tue 20 Oct, 11:55 UTC9d ago 1 – 0.5 days 1
Tue 13 Oct, 08:19 UTC16d ago 1 – 7.1 days 0
Thu 1 Oct, 17:41 UTC FW27d ago – – 11.6 days 1
Tue 29 Sep, 04:38 UTC30d ago 1 held half 2.5 days 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Test server 2 wipe, and when?

A new world is made every few hours by Test server 2, which keeps no wipe schedule; those resets are not wipes.

Tags

How should you read the tags on Test server 2?

Tags published by Test server 2, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169621 (Build): Build 169621; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Test server 2 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Test server 2: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player count

Where does Test server 2 sit in the rankings?

Player hours over seven days put Test server 2 at #7,623, in the top 34% of all ranked servers.

What is the population on Test server 2?

Reading for Test server 2: offline at this moment; last seen 3 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 09:00 UTC over the last 48 hours.

Server

Which location does Test server 2 run from?

No region tag on Test server 2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 122.199.5.224:28017.

What Rust version is Test server 2 on?

Version check: Rust network protocol 2635 and build 169621 on Windows, run by Test server 2. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Test server 2, and is it online?

Check: connection. Test server 2 is offline at this moment. Last contact was 3 hours ago. Reading: 8% uptime over the last 7 full days. It was up 13 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.

Rules and settings

How is Test server 2 configured, and what rules are in force?

Reading the name gives no gather rate for Test server 2. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on Test server 2?

The game generates a procedural map for Test server 2.

Join

How can you get onto Test server 2?

Check: join. Open Rust, press F1, then enter client.connect 122.199.5.224:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,gmrust,cs169621,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs169621
Build Build 169621.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.