Rust
Offline 122.115.229.180:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 435/500
- 463/475
- 982/1000
- 58/100
- 982/1000
- 29/250
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust follow?
Its rhythm cannot be told from the wipes of Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 2 hours ago.
Lists and filters
How should you read the tags on Rust?
Tags published by Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Rust sit in the rankings?
Ranking for Rust: #15,308 on seven-day player hours, top 70% of all ranked servers.
What is the population on Rust?
Status for Rust: offline. Last seen 10 days 1 hours ago.
Server details
Which location does Rust run from?
No region comes from Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 122.115.229.180:28015.
What Rust version is Rust on?
Rust network protocol 2634 and build 167781 on Windows is the build Rust runs. Matching protocol is required to join. Let Steam update your game.
Is Rust up, and how often does it stay up?
Reading: offline. Rust last answered 10 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.
Rules and settings
What rules does Rust enforce, and what are its settings?
No gather rate appears in the name: Rust. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust?
Check: map. Procedural, generated by the game, on Rust.
Connection
What do you do to join Rust?
To join: start Rust, press F1 and type client.connect 122.115.229.180:28015. Or press Launch Rust here and Steam opens the game and connects you.