LocalServer
Offline 121.27.130.196:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:44 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 605/675
- 380/525
- 50/250
- 38/250
- 133/200
- 159/300
Quick answers
from the figures on this pageReset cycle
What happens on LocalServer when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does LocalServer wipe, and when?
Its rhythm cannot be told from the wipes of LocalServer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 5 hours ago.
Tag meanings
How should you read the tags on LocalServer?
These are the tags LocalServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does LocalServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LocalServer: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does LocalServer sit in the rankings?
Ranking for LocalServer: #13,757 on seven-day player hours, top 61% of all ranked servers.
What is the population on LocalServer?
Reading for LocalServer: offline at this moment; last seen 24 days 1 hours ago.
Operator and location
Where does LocalServer sit?
No region comes from LocalServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 121.27.130.196:28015.
What Rust version is LocalServer on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by LocalServer. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on LocalServer, and is it online?
LocalServer reports offline. The last reading came 24 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 4 October 2026.
Settings and map
How is LocalServer configured, and what rules are in force?
Check: gather rate. The name LocalServer does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is LocalServer on?
Check: map. Procedural, generated by the game, on LocalServer.
Join
What do you do to join LocalServer?
To join: start Rust, press F1 and type client.connect 121.27.130.196:28015. Or press Launch Rust here and Steam opens the game and connects you.