Temperust nativetest (vanilla, no docker)
Offline 121.200.28.95:28415 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/250
- 95/200
- 15/250
- 17/250
- 15/100
- 17/200
Quick answers
from the figures on this pageWipe timing
When does Temperust nativetest (vanilla, no docker) wipe?
The rhythm of Temperust nativetest (vanilla, no docker)'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 6 hours ago the current world was made.
Tag meanings
Which tags does Temperust nativetest (vanilla, no docker) carry, and what do they mean?
Tags published by Temperust nativetest (vanilla, no docker), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Temperust nativetest (vanilla, no docker)?
These Rust Metrics lists carry Temperust nativetest (vanilla, no docker): Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Temperust nativetest (vanilla, no docker) hold among Rust servers?
Player hours over seven days put Temperust nativetest (vanilla, no docker) at #15,973, in the top 70% of all ranked servers.
What player count does Temperust nativetest (vanilla, no docker) carry?
Temperust nativetest (vanilla, no docker) is not responding; status offline, last seen 26 days 5 hours ago.
Server details
Which location does Temperust nativetest (vanilla, no docker) run from?
No region comes from Temperust nativetest (vanilla, no docker). Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 121.200.28.95:28415.
What Rust version is Temperust nativetest (vanilla, no docker) on?
Rust network protocol 2634 and build 166586 on Linux is the build Temperust nativetest (vanilla, no docker) runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Temperust nativetest (vanilla, no docker), and is it online?
Check: connection. Temperust nativetest (vanilla, no docker) is offline at this moment. Last contact was 26 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Temperust nativetest (vanilla, no docker)?
No gather rate appears in the name: Temperust nativetest (vanilla, no docker). 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Temperust nativetest (vanilla, no docker)?
Check: map. Procedural, generated by the game, on Temperust nativetest (vanilla, no docker).
Join
How do you connect to Temperust nativetest (vanilla, no docker)?
To join: start Rust, press F1 and type client.connect 121.200.28.95:28415. Or press Launch Rust here and Steam opens the game and connects you.