RUST METRICSFlight deck · live data
Data live Servers11,694 Players35,972 Populated2,914 Fresh wipes 3 h94 Scan5 min
‹ All servers121.200.28.95:28415
Offline Full Queue Fresh wipe Wipe due No query

Temperust nativetest (vanilla, no docker)

Offline 121.200.28.95:28415 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,973top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Temperust nativetest (vanilla, no docker) wipe?

The rhythm of Temperust nativetest (vanilla, no docker)'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 6 hours ago the current world was made.

Tag meanings

Which tags does Temperust nativetest (vanilla, no docker) carry, and what do they mean?

Tags published by Temperust nativetest (vanilla, no docker), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Temperust nativetest (vanilla, no docker)?

These Rust Metrics lists carry Temperust nativetest (vanilla, no docker): Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Temperust nativetest (vanilla, no docker) hold among Rust servers?

Player hours over seven days put Temperust nativetest (vanilla, no docker) at #15,973, in the top 70% of all ranked servers.

What player count does Temperust nativetest (vanilla, no docker) carry?

Temperust nativetest (vanilla, no docker) is not responding; status offline, last seen 26 days 5 hours ago.

Server details

Which location does Temperust nativetest (vanilla, no docker) run from?

No region comes from Temperust nativetest (vanilla, no docker). Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 121.200.28.95:28415.

What Rust version is Temperust nativetest (vanilla, no docker) on?

Rust network protocol 2634 and build 166586 on Linux is the build Temperust nativetest (vanilla, no docker) runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Temperust nativetest (vanilla, no docker), and is it online?

Check: connection. Temperust nativetest (vanilla, no docker) is offline at this moment. Last contact was 26 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Temperust nativetest (vanilla, no docker)?

No gather rate appears in the name: Temperust nativetest (vanilla, no docker). 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Temperust nativetest (vanilla, no docker)?

Check: map. Procedural, generated by the game, on Temperust nativetest (vanilla, no docker).

Join

How do you connect to Temperust nativetest (vanilla, no docker)?

To join: start Rust, press F1 and type client.connect 121.200.28.95:28415. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players Slots: 500.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166586
Build Build 166586.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.