RUST METRICSFlight deck · live data
Data live Servers11,793 Players79,700 Populated3,567 Fresh wipes 3 h247 Scan5 min
‹ All servers120.208.73.119:28015
Offline Full Queue Fresh wipe Wipe due No query

2500_Pure_Lite

Offline 120.208.73.119:28015 checked 46d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.5 3 4.5 6 PAX 0 /6

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank–score 0
Last wipe47d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does 2500_Pure_Lite follow?

Its rhythm cannot be told from the wipes of 2500_Pure_Lite on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 47 days 14 hours ago the current world was made.

Tags

How should you read the tags on 2500_Pure_Lite?

Tags published by 2500_Pure_Lite, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): 6 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 2500_Pure_Lite?

On Rust Metrics, 2500_Pure_Lite sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What player count does 2500_Pure_Lite carry?

2500_Pure_Lite is not responding; status offline, last seen 46 days 16 hours ago.

Server details

Which location does 2500_Pure_Lite run from?

No region tag on 2500_Pure_Lite. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 120.208.73.119:28015.

What Rust version is 2500_Pure_Lite on?

Reading: 2500_Pure_Lite, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is 2500_Pure_Lite, and is it online now?

Reading: offline. 2500_Pure_Lite last answered 46 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on 2500_Pure_Lite?

No gather rate appears in the name: 2500_Pure_Lite. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

What map is 2500_Pure_Lite on?

The game generates a procedural map for 2500_Pure_Lite.

Connection

How can you get onto 2500_Pure_Lite?

Check: join. Open Rust, press F1, then enter client.connect 120.208.73.119:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp6
Max players 6 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.