RUST METRICSFlight deck · live data
Data live Servers11,736 Players71,890 Populated3,632 Fresh wipes 3 h134 Scan5 min
‹ All servers119.18.5.185:28015
Offline Full Queue Fresh wipe Wipe due No query

zm.mapnet.net.au

Offline 119.18.5.185:28015 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,432top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 13:13 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on zm.mapnet.net.au?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does zm.mapnet.net.au wipe, and when?

To tell the rhythm of zm.mapnet.net.au, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 days 23 hours ago.

Lists and filters

How should you read the tags on zm.mapnet.net.au?

These are the tags zm.mapnet.net.au publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does zm.mapnet.net.au appear in Rust Metrics lists and filters?

These Rust Metrics lists carry zm.mapnet.net.au: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does zm.mapnet.net.au sit in the rankings?

Player hours over seven days put zm.mapnet.net.au at #15,432, in the top 69% of all ranked servers.

What player count does zm.mapnet.net.au carry?

zm.mapnet.net.au is not responding; status offline, last seen 5 days 20 hours ago. A seven-day average of 0 players is the reading.

Server

Which location does zm.mapnet.net.au run from?

No region comes from zm.mapnet.net.au. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 119.18.5.185:28015.

What Rust version is zm.mapnet.net.au on?

Rust network protocol 2634 and build 166652 on Linux is the build zm.mapnet.net.au runs. Check: protocol. To join, your game must match; Steam handles the update.

Is zm.mapnet.net.au up, and how often does it stay up?

Check: connection. zm.mapnet.net.au is offline at this moment. Last contact was 5 days 20 hours ago. Uptime for the last 7 full days: 37 of 168 hours, or 22%. Check: first contact. Rust Metrics logged it on 4 October 2026.

Map and rules

What rules does zm.mapnet.net.au enforce, and what are its settings?

Reading the name gives no gather rate for zm.mapnet.net.au. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is zm.mapnet.net.au on?

Check: map. Procedural, generated by the game, on zm.mapnet.net.au.

How to join

How do you connect to zm.mapnet.net.au?

Check: join. Open Rust, press F1, then enter client.connect 119.18.5.185:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.