RUST METRICSFlight deck · live data
Data live Servers11,643 Players45,616 Populated3,092 Fresh wipes 3 h115 Scan5 min
‹ All servers119.18.1.221:28015
Offline Full Queue Fresh wipe Wipe due No query

My Untitled Rust Server

Offline 119.18.1.221:28015 checked 8d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,039top 59%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct16 Oct21 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 09:40 UTC8d ago 1 – running 1
Wed 7 Oct, 09:18 UTC20d ago 1 held half 12 days 1
Tue 6 Oct, 22:27 UTC21d ago 1 – 0.5 days 1
Tue 6 Oct, 10:41 UTC21d ago 1 – 0.5 days 1
Tue 6 Oct, 03:57 UTC21d ago 1 – 0.3 days 1
Fri 2 Oct, 01:42 UTC25d ago 1 – 4.1 days 1
Wed 30 Sep, 10:25 UTC27d ago 1 – 1.6 days 1
Wed 30 Sep, 03:02 UTC27d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on My Untitled Rust Server?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does My Untitled Rust Server wipe?

No next wipe can be predicted for My Untitled Rust Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 15 hours ago.

Lists and filters

How should you read the tags on My Untitled Rust Server?

Tags published by My Untitled Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs (Build): Facepunch publishes no build number for this server; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does My Untitled Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring My Untitled Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does My Untitled Rust Server hold among Rust servers?

Ranking for My Untitled Rust Server: #13,039 on seven-day player hours, top 59% of all ranked servers.

What player count does My Untitled Rust Server carry?

Status for My Untitled Rust Server: offline. Last seen 8 days 14 hours ago.

Server

What location is My Untitled Rust Server hosted in?

Reading: location. My Untitled Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 119.18.1.221:28015.

What Rust version is My Untitled Rust Server on?

Rust network protocol 2634 on Windows is the build My Untitled Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on My Untitled Rust Server, and is it online?

Check: connection. My Untitled Rust Server is offline at this moment. Last contact was 8 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.

Map and rules

What rules does My Untitled Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for My Untitled Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to My Untitled Rust Server?

To join: start Rust, press F1 and type client.connect 119.18.1.221:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs
Build Facepunch publishes no build number for this server.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.