RUST METRICSFlight deck · live data
Data live Servers11,865 Players103,410 Populated3,960 Fresh wipes 3 h555 Scan5 min
‹ All servers118.92.174.44:28015
Offline Full Queue Fresh wipe Wipe due No query

Server name on in-game server list

Offline 118.92.174.44:28015 checked 12h ago

quad softcore
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 256 SERVER FPS

Server fps

48 h low 256 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 30,000 ×1000

Entities

48 h range 26,000–30,000 · memory 795 MB
1239 ET SINCE RESTART 00:30

Uptime

0 h 30 min since its last restart, at the last reading
7-day average1peak 1
Rank#7,380top 33%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory795MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75105:0006:0007:0005:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040005:0006:0007:0005:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 33% of all ranked servers, and #416 of the quad servers (top 50%). Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 05:22 UTC14h ago – – – 1
Wed 28 Oct, 05:23 UTC1d ago – – – 1
Tue 27 Oct, 09:15 UTC2d ago – – – 0
Tue 27 Oct, 05:52 UTC2d ago – – – 1
Sat 24 Oct, 02:03 UTC5d ago 1 – 3.2 days 1
Fri 23 Oct, 06:07 UTC6d ago 1 – 0.8 days 1
Wed 21 Oct, 09:52 UTC8d ago – – – 1
Wed 21 Oct, 06:22 UTC8d ago 1 – 2 days 0
Sat 17 Oct, 00:03 UTC12d ago 1 – 4.3 days 0
Thu 15 Oct, 05:32 UTC14d ago 1 – 1.8 days 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Server name on in-game server list follow?

None of the resets on Server name on in-game server list counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tags

How should you read the tags on Server name on in-game server list?

Check: tags. The game's server browser reads gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp5 (Max players): 5 slots in total; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169621 (Build): Game build reading: 169621; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Server name on in-game server list. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Server name on in-game server list appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Server name on in-game server list: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 24 hours.

Population

What position does Server name on in-game server list hold among Rust servers?

Player hours over seven days put Server name on in-game server list at #7,380, in the top 33% of all ranked servers. Among servers in quad, it stands at #416.

How full does Server name on in-game server list get?

Reading for Server name on in-game server list: offline at this moment; last seen 12 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 07:00 UTC, averaging 1 players at that hour.

Operator and location

Where does Server name on in-game server list sit?

No region comes from Server name on in-game server list. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 118.92.174.44:28015.

What Rust version is Server name on in-game server list on?

Reading: Server name on in-game server list, Rust network protocol 2635 and build 169621, Windows. Matching protocol is required to join. Let Steam update your game.

Is performance on Server name on in-game server list within range?

Check: fps. Average 256 server fps over the last 48 hours, low of 256. Within range. Check: entities. The peak was 30,000, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 854 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Server name on in-game server list up, and how often does it stay up?

Reading: offline. Server name on in-game server list last answered 12 hours ago. By its reported uptime, the last restart was roughly 30 minutes ago. Uptime for the last 7 full days: 14 of 168 hours, or 8%. Check: first contact. Rust Metrics logged it on 6 October 2026.

Rules and settings

What rules does Server name on in-game server list enforce, and what are its settings?

No gather rate appears in the name: Server name on in-game server list. Groups stop at 4 players. The label given is quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is Server name on in-game server list on?

Check: map. Procedural, size 2,500, seed 68171966, generated by the game on Server name on in-game server list. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Server name on in-game server list?

To join: start Rust, press F1 and type client.connect 118.92.174.44:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://customsite.com/.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmsoftcore,cs169621,ts4

Game

gmsoftcore
Game mode Check: ruleset. Softcore, the easier option.
mp5
Max players 5 slots in total.
ts4
Group limit Team cap: 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169621
Build Game build reading: 169621.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.