HIP
Offline 118.71.223.115:58955 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 96/250
- 235/225
- 29/100
- 290/450
- 587/600
- 411/425
Quick answers
from the figures on this pageWipe schedule
When does HIP wipe?
Its rhythm cannot be told from the wipes of HIP on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 34 days 7 hours ago.
Tag meanings
How should you read the tags on HIP?
These are the tags HIP publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does HIP appear in Rust Metrics lists and filters?
On Rust Metrics, HIP sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does HIP sit in the rankings?
Ranking for HIP: #16,556 on seven-day player hours, top 71% of all ranked servers.
What player count does HIP carry?
Status for HIP: offline. Last seen 34 days 6 hours ago.
Server
What location is HIP hosted in?
Reading: location. HIP gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 118.71.223.115:58955.
What Rust version is HIP on?
Reading: HIP, Rust network protocol 2633 and build 165217, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on HIP, and is it online?
Check: connection. HIP is offline at this moment. Last contact was 34 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 26 September 2026.
Settings and map
How is HIP configured, and what rules are in force?
Check: gather rate. The name HIP does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on HIP?
Check: map. Procedural, generated by the game, on HIP.
Join
How do you connect to HIP?
Check: join. Open Rust, press F1, then enter client.connect 118.71.223.115:58955. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.