WELCOME
Offline 116.32.64.175:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
8% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 647/725
- 500/525
- 64/250
- 43/250
- 158/225
- 233/250
Quick answers
from the figures on this pageWipe timing
How often does WELCOME wipe, and when?
To tell the rhythm of WELCOME, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 3 hours ago.
Tags
Which tags does WELCOME carry, and what do they mean?
Tags published by WELCOME, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show WELCOME?
Rust Metrics lists featuring WELCOME: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does WELCOME sit in the rankings?
Player hours over seven days put WELCOME at #9,789, in the top 45% of all ranked servers.
What is the population on WELCOME?
WELCOME is not responding; status offline, last seen 10 days 3 hours ago.
Server details
Where does WELCOME sit?
Reading: location. WELCOME gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 116.32.64.175:28015.
What Rust version is WELCOME on?
Rust network protocol 2634 and build 167781 on Windows is the build WELCOME runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on WELCOME, and is it online?
Reading: offline. WELCOME last answered 10 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 October 2026.
Settings and map
How is WELCOME configured, and what rules are in force?
Reading the name gives no gather rate for WELCOME. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is WELCOME on?
The game generates a procedural map for WELCOME.
Connection
How do you connect to WELCOME?
To join: start Rust, press F1 and type client.connect 116.32.64.175:28015. Or press Launch Rust here and Steam opens the game and connects you.