J2P DEV
Online 116.202.116.207:28015 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:50 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 229/250
- 131/225
- 20/250
- 18/250
- 20/100
- 68/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on J2P DEV?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does J2P DEV wipe, and when?
The rhythm of J2P DEV's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 18 hours ago the current world was made.
Tags
How should you read the tags on J2P DEV?
Tags published by J2P DEV, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp120 (Max players): The server holds 120 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does J2P DEV appear in Rust Metrics lists and filters?
These Rust Metrics lists carry J2P DEV: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does J2P DEV sit in the rankings?
Player hours over seven days put J2P DEV at #15,339, in the top 69% of all ranked servers.
How full does J2P DEV get?
Current headcount on J2P DEV: 0 players, 120 slots available. A seven-day average of 0 players is the reading.
Server
What location is J2P DEV hosted in?
Reading: location. J2P DEV gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 116.202.116.207:28015.
What Rust version is J2P DEV on?
Reading: J2P DEV, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on J2P DEV, and is it online?
Check: connection. J2P DEV is online at this moment. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Rules and settings
How is J2P DEV configured, and what rules are in force?
Reading the name gives no gather rate for J2P DEV. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is J2P DEV on?
Check: map. Procedural, generated by the game, on J2P DEV.
How to join
How can you get onto J2P DEV?
To join: start Rust, press F1 and type client.connect 116.202.116.207:28015. Or press Launch Rust here and Steam opens the game and connects you.