RUST METRICSFlight deck · live data
Data live Servers11,620 Players40,450 Populated3,014 Fresh wipes 3 h88 Scan5 min
‹ All servers115.69.181.94:28015
Offline Full Queue Fresh wipe Wipe due No query

CTZ-Local

Offline 115.69.181.94:28015 checked 1d ago

COM 1 · connect

Server instruments

last reading Mon 08:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 118 SERVER FPS

Server fps

48 h low 118 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 91,156 ×1000

Entities

48 h range 91,156–91,156 · memory 1,546 MB
1239 ET SINCE RESTART 00:45

Uptime

0 h 45 min since its last restart, at the last reading
7-day average0peak –
Rank#15,412top 69%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory1,546MBat the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does CTZ-Local wipe?

To tell the rhythm of CTZ-Local, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days ago.

Tags

Which tags does CTZ-Local carry, and what do they mean?

Tags published by CTZ-Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does CTZ-Local appear in Rust Metrics lists and filters?

On Rust Metrics, CTZ-Local sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does CTZ-Local hold among Rust servers?

Ranking for CTZ-Local: #15,412 on seven-day player hours, top 69% of all ranked servers.

How full does CTZ-Local get?

Status for CTZ-Local: offline. Last seen 47 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Where does CTZ-Local sit?

No region comes from CTZ-Local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 115.69.181.94:28015.

What Rust version is CTZ-Local on?

Rust network protocol 2635 and build 168909 on Windows is the build CTZ-Local runs. To get in, your game needs the same protocol; Steam applies the update.

How does CTZ-Local perform?

Over the last 48 hours the average was 118 server fps; the floor was 118. Peak entity count: 91,156. Buildings, deployables and all else included. Reading: 1,546 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is CTZ-Local, and is it online now?

CTZ-Local reports offline. The last reading came 47 hours ago. Check: restart. The uptime it reports puts the last restart about 45 minutes ago. Uptime for the last 7 full days: 6 of 168 hours, or 4%. Reading: first seen 11 October 2026, recorded by Rust Metrics.

Rules and settings

How is CTZ-Local configured, and what rules are in force?

Reading the name gives no gather rate for CTZ-Local. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is CTZ-Local on?

From seed 1234, the game generates the procedural map on CTZ-Local. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join CTZ-Local?

To join: start Rust, press F1 and type client.connect 115.69.181.94:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.