YukikaedeServer
Offline 114.46.95.179:7777 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 24/200
- 32/200
- 20/200
- 9/150
- 32/200
- 10/100
Quick answers
from the figures on this pageWipe timing
How often does YukikaedeServer wipe, and when?
To tell the rhythm of YukikaedeServer, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 38 days 1 hours ago.
Tags
How should you read the tags on YukikaedeServer?
These are the tags YukikaedeServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show YukikaedeServer?
These Rust Metrics lists carry YukikaedeServer: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
What position does YukikaedeServer hold among Rust servers?
Player hours over seven days put YukikaedeServer at #14,109, in the top 60% of all ranked servers.
What is the population on YukikaedeServer?
Reading for YukikaedeServer: offline at this moment; last seen 27 days 23 hours ago.
Operator and location
Where does YukikaedeServer sit?
Reading: location. YukikaedeServer gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 114.46.95.179:7777.
What Rust version is YukikaedeServer on?
Rust network protocol 2633 and build 165217 on Windows is the build YukikaedeServer runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on YukikaedeServer, and is it online?
Check: connection. YukikaedeServer is offline at this moment. Last contact was 27 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Settings and map
How is YukikaedeServer configured, and what rules are in force?
Check: gather rate. The name YukikaedeServer does not state one. No limit is set beyond the default. Groups take up to 8 players. pve, other players are not fought — that is the game mode. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on YukikaedeServer?
Check: map. Procedural, generated by the game, on YukikaedeServer.
How to join
How can you get onto YukikaedeServer?
Press F1 in Rust and enter client.connect 114.46.95.179:7777. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.