RUST METRICSFlight deck · live data
Data live Servers11,621 Players36,576 Populated2,894 Fresh wipes 3 h59 Scan5 min
‹ All servers114.44.7.38:28015
Offline Full Queue Fresh wipe Wipe due No query

Pinny Test

Offline 114.44.7.38:28015 checked 23d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 4 /10

Players now

40% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#10,954top 48%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:48 UTC24d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Pinny Test when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours.

When does Pinny Test wipe?

The rhythm of Pinny Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 1 hours ago.

Lists and filters

How should you read the tags on Pinny Test?

These are the tags Pinny Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Pinny Test?

These Rust Metrics lists carry Pinny Test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Pinny Test sit in the rankings?

Ranking for Pinny Test: #10,954 on seven-day player hours, top 48% of all ranked servers.

What player count does Pinny Test carry?

Reading for Pinny Test: offline at this moment; last seen 23 days 23 hours ago.

Server

What location is Pinny Test hosted in?

Reading: location. Pinny Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 114.44.7.38:28015.

What Rust version is Pinny Test on?

Rust network protocol 2634 and build 166652 on Windows is the build Pinny Test runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Pinny Test, and is it online?

Check: connection. Pinny Test is offline at this moment. Last contact was 23 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Pinny Test enforce, and what are its settings?

Reading the name gives no gather rate for Pinny Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is Pinny Test on?

Size 5,000 and seed 2128749943: the game generates the procedural map on Pinny Test from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto Pinny Test?

Press F1 in Rust and enter client.connect 114.44.7.38:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Game build reading: 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.