RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers114.4.213.103:28015
Offline Full Queue Fresh wipe Wipe due No query

My Local Test Rust Server

Offline 114.4.213.103:28015 checked 41d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,338no region published
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does My Local Test Rust Server wipe, and when?

The rhythm of My Local Test Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 42 days 1 hours ago.

Tag meanings

Which tags does My Local Test Rust Server carry, and what do they mean?

These are the tags My Local Test Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Game build reading: 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show My Local Test Rust Server?

On Rust Metrics, My Local Test Rust Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does My Local Test Rust Server sit in the rankings?

Ranking for My Local Test Rust Server: #13,338 on seven-day player hours, top – of all ranked servers.

What is the population on My Local Test Rust Server?

My Local Test Rust Server is not responding; status offline, last seen 41 days 22 hours ago.

Server details

What location is My Local Test Rust Server hosted in?

No region comes from My Local Test Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 114.4.213.103:28015.

What Rust version is My Local Test Rust Server on?

Rust network protocol 2633 and build 163207 on Windows is the build My Local Test Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is My Local Test Rust Server, and is it online now?

Reading: offline. My Local Test Rust Server last answered 41 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.

Settings and map

How is My Local Test Rust Server configured, and what rules are in force?

No gather rate appears in the name: My Local Test Rust Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on My Local Test Rust Server?

Procedural map on My Local Test Rust Server, made by the game's generator.

Connection

How do you connect to My Local Test Rust Server?

Press F1 in Rust and enter client.connect 114.4.213.103:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs163207,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp5
Max players Slots: 5.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163207
Build Game build reading: 163207.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.