Sparrow's Server
Online 111.88.74.228:28015 checked 10m ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 513/525
- 380/450
- 49/250
- 49/250
- 54/100
- 167/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Sparrow's Server follow?
Its rhythm cannot be told from the wipes of Sparrow's Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 1 hours ago.
Lists and filters
How should you read the tags on Sparrow's Server?
These are the tags Sparrow's Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Sparrow's Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Sparrow's Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Sparrow's Server sit in the rankings?
Player hours over seven days put Sparrow's Server at #6,329, in the top 28% of all ranked servers.
What player count does Sparrow's Server carry?
1 of 10 slots are filled on Sparrow's Server right now. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 16:00 UTC, 1 players on average.
Server
What location is Sparrow's Server hosted in?
No region tag on Sparrow's Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 111.88.74.228:28015.
What Rust version is Sparrow's Server on?
Reading: Sparrow's Server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Sparrow's Server, and is it online?
Sparrow's Server reports online. Status: normal. Uptime for the last 4 full days: 13 of 96 hours, or 14%. Check: first contact. Rust Metrics logged it on 24 October 2026.
Settings and map
How is Sparrow's Server configured, and what rules are in force?
No gather rate appears in the name: Sparrow's Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Sparrow's Server on?
Check: map. Procedural, generated by the game, on Sparrow's Server.
Connection
What do you do to join Sparrow's Server?
To join: start Rust, press F1 and type client.connect 111.88.74.228:28015. Or press Launch Rust here and Steam opens the game and connects you.