Name
Offline 111.241.84.130:28016 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 825/850
- 50/250
- 123/250
- 485/575
- 310/350
- 218/325
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Name follow?
Its rhythm cannot be told from the wipes of Name on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 1 hours ago the current world was made.
Lists and filters
How should you read the tags on Name?
These are the tags Name publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Name appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Name: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Name sit in the rankings?
Ranking for Name: #12,973 on seven-day player hours, top 60% of all ranked servers.
What player count does Name carry?
Name is not responding; status offline, last seen 10 days 21 hours ago.
Operator and location
Which location does Name run from?
No region tag on Name. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 111.241.84.130:28016.
What Rust version is Name on?
Reading: Name, Rust network protocol 2634 and build 167398, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Name, and is it online?
Name reports offline. The last reading came 10 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.
Map and rules
What rules does Name enforce, and what are its settings?
No gather rate appears in the name: Name. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Name on?
Check: map. Procedural, generated by the game, on Name.
Connection
How can you get onto Name?
Press F1 in Rust and enter client.connect 111.241.84.130:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.