Name
Offline 111.241.127.96:28016 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 287/300
- 228/250
- 21/250
- 23/250
- 27/100
- 110/200
Quick answers
from the figures on this pageWipe schedule
How often does Name wipe, and when?
Its rhythm cannot be told from the wipes of Name on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 14 hours ago.
Lists and filters
How should you read the tags on Name?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Game build reading: 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Name. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Name?
On Rust Metrics, Name sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Name hold among Rust servers?
Player hours over seven days put Name at #13,631, in the top 62% of all ranked servers.
What player count does Name carry?
Reading for Name: offline at this moment; last seen 18 days 15 hours ago.
Server
Where does Name sit?
Reading: location. Name gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 111.241.127.96:28016.
What Rust version is Name on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by Name. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Name, and is it online?
Reading: offline. Name last answered 18 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 8 October 2026.
Settings and map
What rules does Name enforce, and what are its settings?
No gather rate appears in the name: Name. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Name?
The game generates a procedural map for Name.
How to join
How do you connect to Name?
Press F1 in Rust and enter client.connect 111.241.127.96:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.