RUST METRICSFlight deck · live data
Data live Servers11,710 Players67,217 Populated3,578 Fresh wipes 3 h109 Scan5 min
‹ All servers111.201.128.141:28015
Offline Full Queue Fresh wipe Wipe due No query

LAN-PVE-2P

Offline 111.201.128.141:28015 checked 39d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,391no region published
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does LAN-PVE-2P wipe, and when?

The rhythm of LAN-PVE-2P's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 39 days 20 hours ago the current world was made.

Tag meanings

How should you read the tags on LAN-PVE-2P?

These are the tags LAN-PVE-2P publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does LAN-PVE-2P appear in Rust Metrics lists and filters?

On Rust Metrics, LAN-PVE-2P sits in these lists: Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Occupancy

Where does LAN-PVE-2P sit in the rankings?

Player hours over seven days put LAN-PVE-2P at #15,391, in the top – of all ranked servers.

How full does LAN-PVE-2P get?

Reading for LAN-PVE-2P: offline at this moment; last seen 39 days 19 hours ago.

Server

Which location does LAN-PVE-2P run from?

Reading: location. LAN-PVE-2P gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 111.201.128.141:28015.

What Rust version is LAN-PVE-2P on?

Rust network protocol 2633 and build 164530 on Windows is the build LAN-PVE-2P runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is LAN-PVE-2P, and is it online now?

Check: connection. LAN-PVE-2P is offline at this moment. Last contact was 39 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.

Rules and settings

How is LAN-PVE-2P configured, and what rules are in force?

Check: gather rate. The name LAN-PVE-2P does not state one. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Which map is live on LAN-PVE-2P?

Procedural map on LAN-PVE-2P, made by the game's generator.

Connection

How do you connect to LAN-PVE-2P?

Press F1 in Rust and enter client.connect 111.201.128.141:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build The server runs game build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.