RUST METRICSFlight deck · live data
Data live Servers11,719 Players48,039 Populated3,199 Fresh wipes 3 h104 Scan5 min
‹ All servers110.53.234.92:28015
Offline Full Queue Fresh wipe Wipe due No query

Local_Offline_Server

Offline 110.53.234.92:28015 checked 44d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,918no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Local_Offline_Server wipe, and when?

The rhythm of Local_Offline_Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 days 15 hours ago.

Tags

How should you read the tags on Local_Offline_Server?

Tags published by Local_Offline_Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Local_Offline_Server?

On Rust Metrics, Local_Offline_Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Local_Offline_Server hold among Rust servers?

Ranking for Local_Offline_Server: #12,918 on seven-day player hours, top – of all ranked servers.

How full does Local_Offline_Server get?

Reading for Local_Offline_Server: offline at this moment; last seen 44 days 13 hours ago.

Operator and location

Where does Local_Offline_Server sit?

No region comes from Local_Offline_Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 110.53.234.92:28015.

What Rust version is Local_Offline_Server on?

Rust network protocol 2633 and build 163794 on Windows is the build Local_Offline_Server runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Local_Offline_Server, and is it online now?

Reading: offline. Local_Offline_Server last answered 44 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.

Map and rules

How is Local_Offline_Server configured, and what rules are in force?

Check: gather rate. The name Local_Offline_Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.

What map is Local_Offline_Server on?

Procedural map on Local_Offline_Server, made by the game's generator.

Join

How do you connect to Local_Offline_Server?

Check: join. Open Rust, press F1, then enter client.connect 110.53.234.92:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build The server runs game build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.