Local_Offline_Server
Offline 110.53.234.183:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 527/550
- 437/450
- 59/250
- 63/250
- 56/100
- 163/200
Quick answers
from the figures on this pageWipe schedule
How often does Local_Offline_Server wipe, and when?
Its rhythm cannot be told from the wipes of Local_Offline_Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 45 days 4 hours ago the current world was made.
Tags
Which tags does Local_Offline_Server carry, and what do they mean?
These are the tags Local_Offline_Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Local_Offline_Server?
On Rust Metrics, Local_Offline_Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Local_Offline_Server hold among Rust servers?
Ranking for Local_Offline_Server: #15,025 on seven-day player hours, top – of all ranked servers.
What is the population on Local_Offline_Server?
Local_Offline_Server is not responding; status offline, last seen 44 days 20 hours ago.
Server
Which location does Local_Offline_Server run from?
No region comes from Local_Offline_Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 110.53.234.183:28015.
What Rust version is Local_Offline_Server on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Local_Offline_Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local_Offline_Server, and is it online?
Check: connection. Local_Offline_Server is offline at this moment. Last contact was 44 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Map and rules
What settings and rules apply on Local_Offline_Server?
Reading the name gives no gather rate for Local_Offline_Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.
What map is Local_Offline_Server on?
Procedural map on Local_Offline_Server, made by the game's generator.
How to join
How can you get onto Local_Offline_Server?
Press F1 in Rust and enter client.connect 110.53.234.183:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.