RUST METRICSFlight deck · live data
Data live Servers11,806 Players70,052 Populated3,612 Fresh wipes 3 h182 Scan5 min
‹ All servers110.53.234.183:28015
Offline Full Queue Fresh wipe Wipe due No query

Local_Offline_Server

Offline 110.53.234.183:28015 checked 44d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,025no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Local_Offline_Server wipe, and when?

Its rhythm cannot be told from the wipes of Local_Offline_Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 45 days 4 hours ago the current world was made.

Tags

Which tags does Local_Offline_Server carry, and what do they mean?

These are the tags Local_Offline_Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Local_Offline_Server?

On Rust Metrics, Local_Offline_Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Local_Offline_Server hold among Rust servers?

Ranking for Local_Offline_Server: #15,025 on seven-day player hours, top – of all ranked servers.

What is the population on Local_Offline_Server?

Local_Offline_Server is not responding; status offline, last seen 44 days 20 hours ago.

Server

Which location does Local_Offline_Server run from?

No region comes from Local_Offline_Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 110.53.234.183:28015.

What Rust version is Local_Offline_Server on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by Local_Offline_Server. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Local_Offline_Server, and is it online?

Check: connection. Local_Offline_Server is offline at this moment. Last contact was 44 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.

Map and rules

What settings and rules apply on Local_Offline_Server?

Reading the name gives no gather rate for Local_Offline_Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

What map is Local_Offline_Server on?

Procedural map on Local_Offline_Server, made by the game's generator.

How to join

How can you get onto Local_Offline_Server?

Press F1 in Rust and enter client.connect 110.53.234.183:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Game build reading: 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.