Whymsic's RustServ
Offline 110.142.188.164:28015 checked 8h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 527/550
- 419/450
- 66/250
- 73/250
- 53/100
- 181/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Whymsic's RustServ follow?
The rhythm of Whymsic's RustServ's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 8 hours ago.
Tags
How should you read the tags on Whymsic's RustServ?
These are the tags Whymsic's RustServ publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Whymsic's RustServ appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Whymsic's RustServ: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Whymsic's RustServ sit in the rankings?
Player hours over seven days put Whymsic's RustServ at #7,097, in the top 32% of all ranked servers.
What is the population on Whymsic's RustServ?
Reading for Whymsic's RustServ: offline at this moment; last seen 8 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 09:00 UTC, 1 players on average.
Server details
What location is Whymsic's RustServ hosted in?
No region tag on Whymsic's RustServ. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 110.142.188.164:28015.
What Rust version is Whymsic's RustServ on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Whymsic's RustServ. Matching protocol is required to join. Let Steam update your game.
How reliable is Whymsic's RustServ, and is it online now?
Whymsic's RustServ reports offline. The last reading came 8 hours ago. Uptime for the last 2 full days: 28 of 48 hours, or 58%. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Whymsic's RustServ?
Reading the name gives no gather rate for Whymsic's RustServ. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Whymsic's RustServ on?
Procedural map on Whymsic's RustServ, made by the game's generator.
How to join
What do you do to join Whymsic's RustServ?
Check: join. Open Rust, press F1, then enter client.connect 110.142.188.164:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.