RUST METRICSFlight deck · live data
Data live Servers11,610 Players40,842 Populated2,876 Fresh wipes 3 h140 Scan5 min
‹ All servers110.134.209.178:28015
Online Full Queue Fresh wipe Wipe due No query

Rust_Server111

Online 110.134.209.178:28015 checked 12m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#5,867top 26%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0000:0005:0007:0000:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Rust_Server111 wipe, and when?

To tell the rhythm of Rust_Server111, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 4 hours ago.

Tags

Which tags does Rust_Server111 carry, and what do they mean?

These are the tags Rust_Server111 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust_Server111?

These Rust Metrics lists carry Rust_Server111: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Rust_Server111 hold among Rust servers?

Ranking for Rust_Server111: #5,867 on seven-day player hours, top 26% of all ranked servers.

What is the population on Rust_Server111?

Current headcount on Rust_Server111: 1 players, 2 slots available. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 22:00 UTC, 1 players on average.

Server details

Which location does Rust_Server111 run from?

Reading: location. Rust_Server111 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 110.134.209.178:28015.

What Rust version is Rust_Server111 on?

Rust network protocol 2635 and build 168909 on Windows is the build Rust_Server111 runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Rust_Server111, and is it online now?

Reading: online. Rust_Server111 answers right now. Uptime for the last 3 full days: 22 of 72 hours, or 31%. Reading: first seen 26 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Rust_Server111 enforce, and what are its settings?

Reading the name gives no gather rate for Rust_Server111. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust_Server111?

Procedural map on Rust_Server111, made by the game's generator.

How to join

What do you do to join Rust_Server111?

Check: join. Open Rust, press F1, then enter client.connect 110.134.209.178:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.