Rust_Server111
Online 110.134.209.178:28015 checked 12m ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 83/250
- 109/200
- 215/250
- 8/100
- 249/275
- 470/475
Quick answers
from the figures on this pageWipe timing
How often does Rust_Server111 wipe, and when?
To tell the rhythm of Rust_Server111, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 4 hours ago.
Tags
Which tags does Rust_Server111 carry, and what do they mean?
These are the tags Rust_Server111 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust_Server111?
These Rust Metrics lists carry Rust_Server111: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Rust_Server111 hold among Rust servers?
Ranking for Rust_Server111: #5,867 on seven-day player hours, top 26% of all ranked servers.
What is the population on Rust_Server111?
Current headcount on Rust_Server111: 1 players, 2 slots available. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 22:00 UTC, 1 players on average.
Server details
Which location does Rust_Server111 run from?
Reading: location. Rust_Server111 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 110.134.209.178:28015.
What Rust version is Rust_Server111 on?
Rust network protocol 2635 and build 168909 on Windows is the build Rust_Server111 runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rust_Server111, and is it online now?
Reading: online. Rust_Server111 answers right now. Uptime for the last 3 full days: 22 of 72 hours, or 31%. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Rust_Server111 enforce, and what are its settings?
Reading the name gives no gather rate for Rust_Server111. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust_Server111?
Procedural map on Rust_Server111, made by the game's generator.
How to join
What do you do to join Rust_Server111?
Check: join. Open Rust, press F1, then enter client.connect 110.134.209.178:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.