RUST METRICSFlight deck · live data
Data live Servers11,866 Players102,609 Populated3,946 Fresh wipes 3 h551 Scan5 min
‹ All servers109.41.179.12:28025
Offline Full Queue Fresh wipe Wipe due No query

Metro Jump Test (local)

Offline 109.41.179.12:28025 checked 19d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,863top 72%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Metro Jump Test (local) wipe, and when?

Its rhythm cannot be told from the wipes of Metro Jump Test (local) on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 19 days 10 hours ago.

Lists and filters

Which tags does Metro Jump Test (local) carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Metro Jump Test (local). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Metro Jump Test (local) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Metro Jump Test (local): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Metro Jump Test (local) sit in the rankings?

Ranking for Metro Jump Test (local): #15,863 on seven-day player hours, top 72% of all ranked servers.

What is the population on Metro Jump Test (local)?

Metro Jump Test (local) is not responding; status offline, last seen 19 days 5 hours ago.

Server details

Which location does Metro Jump Test (local) run from?

Reading: location. Metro Jump Test (local) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 109.41.179.12:28025.

What Rust version is Metro Jump Test (local) on?

Version check: Rust network protocol 2634 and build 167398 on Windows, run by Metro Jump Test (local). Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Metro Jump Test (local), and is it online?

Check: connection. Metro Jump Test (local) is offline at this moment. Last contact was 19 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 10 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Metro Jump Test (local) enforce, and what are its settings?

Check: gather rate. The name Metro Jump Test (local) does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Connection

How do you connect to Metro Jump Test (local)?

Press F1 in Rust and enter client.connect 109.41.179.12:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players Slots: 4.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build The server runs game build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.