Metro Jump Test (local)
Offline 109.41.179.12:28025 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 307/325
- 385/425
- 926/1000
- 45/100
- 979/1000
- 780/800
Quick answers
from the figures on this pageWipe timing
How often does Metro Jump Test (local) wipe, and when?
Its rhythm cannot be told from the wipes of Metro Jump Test (local) on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 19 days 10 hours ago.
Lists and filters
Which tags does Metro Jump Test (local) carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Metro Jump Test (local). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Metro Jump Test (local) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Metro Jump Test (local): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Metro Jump Test (local) sit in the rankings?
Ranking for Metro Jump Test (local): #15,863 on seven-day player hours, top 72% of all ranked servers.
What is the population on Metro Jump Test (local)?
Metro Jump Test (local) is not responding; status offline, last seen 19 days 5 hours ago.
Server details
Which location does Metro Jump Test (local) run from?
Reading: location. Metro Jump Test (local) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 109.41.179.12:28025.
What Rust version is Metro Jump Test (local) on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Metro Jump Test (local). Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Metro Jump Test (local), and is it online?
Check: connection. Metro Jump Test (local) is offline at this moment. Last contact was 19 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Metro Jump Test (local) enforce, and what are its settings?
Check: gather rate. The name Metro Jump Test (local) does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to Metro Jump Test (local)?
Press F1 in Rust and enter client.connect 109.41.179.12:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.