RUST METRICSFlight deck · live data
Data live Servers11,624 Players39,956 Populated2,839 Fresh wipes 3 h126 Scan5 min
‹ All servers109.247.54.124:28015
Offline Full Queue Fresh wipe Wipe due No query

RustyTestS

Offline 109.247.54.124:28015 checked 34d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,487top 71%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:59 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RustyTestS when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does RustyTestS wipe, and when?

To tell the rhythm of RustyTestS, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 34 days 10 hours ago.

Tags

How should you read the tags on RustyTestS?

Tags published by RustyTestS, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Protocol 2631: join only on the same game version; cs158021 (Build): Game build reading: 158021; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustyTestS?

These Rust Metrics lists carry RustyTestS: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does RustyTestS hold among Rust servers?

Ranking for RustyTestS: #16,487 on seven-day player hours, top 71% of all ranked servers.

What is the population on RustyTestS?

Reading for RustyTestS: offline at this moment; last seen 34 days 10 hours ago.

Server

Where does RustyTestS sit?

No region tag on RustyTestS. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 109.247.54.124:28015.

What Rust version is RustyTestS on?

Reading: RustyTestS, Rust network protocol 2631 and build 158021, Windows. Matching protocol is required to join. Let Steam update your game.

Is RustyTestS up, and how often does it stay up?

RustyTestS reports offline. The last reading came 34 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 September 2026.

Rules and settings

What rules does RustyTestS enforce, and what are its settings?

Reading the name gives no gather rate for RustyTestS. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustyTestS on?

The game generates a procedural map for RustyTestS.

How to join

What do you do to join RustyTestS?

To join: start Rust, press F1 and type client.connect 109.247.54.124:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2631,gmrust,cs158021,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2631
Protocol Protocol 2631: join only on the same game version.
cs158021
Build Game build reading: 158021.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.