Pizda
Offline 109.229.187.213:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 523/525
- 385/450
- 48/250
- 51/250
- 54/100
- 161/200
Quick answers
from the figures on this pageWipe timing
How often does Pizda wipe, and when?
Its rhythm cannot be told from the wipes of Pizda on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 1 hours ago.
Tags
How should you read the tags on Pizda?
These are the tags Pizda publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Pizda?
On Rust Metrics, Pizda sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Pizda sit in the rankings?
Player hours over seven days put Pizda at #13,861, in the top 61% of all ranked servers.
How full does Pizda get?
Pizda is not responding; status offline, last seen 24 days 23 hours ago.
Operator and location
Which location does Pizda run from?
No region comes from Pizda. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 109.229.187.213:28015.
What Rust version is Pizda on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Pizda. Check: protocol. To join, your game must match; Steam handles the update.
Is Pizda up, and how often does it stay up?
Pizda reports offline. The last reading came 24 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Rules and settings
How is Pizda configured, and what rules are in force?
Check: gather rate. The name Pizda does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Pizda?
The game generates a procedural map for Pizda.
Connection
How do you connect to Pizda?
Press F1 in Rust and enter client.connect 109.229.187.213:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.