my_server
Offline 109.198.227.153:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:24 UTC19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 521/525
- 387/450
- 45/250
- 49/250
- 52/100
- 167/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on my_server?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does my_server follow?
To tell the rhythm of my_server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 19 days ago.
Tag meanings
How should you read the tags on my_server?
These are the tags my_server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does my_server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring my_server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does my_server hold among Rust servers?
Player hours over seven days put my_server at #15,828, in the top 72% of all ranked servers.
How full does my_server get?
Reading for my_server: offline at this moment; last seen 19 days ago.
Server
Which location does my_server run from?
No region comes from my_server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 109.198.227.153:28015.
What Rust version is my_server on?
Rust network protocol 2634 and build 167398 on Windows is the build my_server runs. Matching protocol is required to join. Let Steam update your game.
Is my_server up, and how often does it stay up?
Reading: offline. my_server last answered 19 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 10 October 2026.
Rules and settings
What settings and rules apply on my_server?
Reading the name gives no gather rate for my_server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.
Which map is live on my_server?
Check: map. Procedural, generated by the game, on my_server.
Connection
How can you get onto my_server?
To join: start Rust, press F1 and type client.connect 109.198.227.153:28015. Or press Launch Rust here and Steam opens the game and connects you.