RUST METRICSFlight deck · live data
Data live Servers11,733 Players61,573 Populated3,391 Fresh wipes 3 h185 Scan5 min
‹ All servers109.187.11.123:28015
Offline Full Queue Fresh wipe Wipe due No query

ServerName

Offline 109.187.11.123:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,148top 64%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does ServerName wipe?

To tell the rhythm of ServerName, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 3 hours ago.

Tags

How should you read the tags on ServerName?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from ServerName. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ServerName appear in Rust Metrics lists and filters?

Rust Metrics lists featuring ServerName: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does ServerName hold among Rust servers?

Player hours over seven days put ServerName at #14,148, in the top 64% of all ranked servers.

What is the population on ServerName?

ServerName is not responding; status offline, last seen 20 days 21 hours ago.

Server

Where does ServerName sit?

Reading: location. ServerName gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 109.187.11.123:28015.

What Rust version is ServerName on?

Version check: Rust network protocol 2634 and build 167231 on Windows, run by ServerName. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on ServerName, and is it online?

Check: connection. ServerName is offline at this moment. Last contact was 20 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Rules and settings

How is ServerName configured, and what rules are in force?

Reading the name gives no gather rate for ServerName. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is ServerName on?

The game generates a procedural map for ServerName.

Join

How can you get onto ServerName?

To join: start Rust, press F1 and type client.connect 109.187.11.123:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build Build 167231.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.