ServerName
Offline 109.169.200.67:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 500/550
- 410/450
- 57/250
- 56/250
- 59/100
- 156/200
Quick answers
from the figures on this pageWipe schedule
How often does ServerName wipe, and when?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 22 hours ago the current world was made.
Lists and filters
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does ServerName hold among Rust servers?
Player hours over seven days put ServerName at #12,834, in the top 59% of all ranked servers.
What is the population on ServerName?
Status for ServerName: offline. Last seen 13 days 18 hours ago.
Operator and location
Which location does ServerName run from?
Reading: location. ServerName gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 109.169.200.67:28015.
What Rust version is ServerName on?
Rust network protocol 2634 and build 167781 on Windows is the build ServerName runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is ServerName, and is it online now?
Reading: offline. ServerName last answered 13 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Rules and settings
How is ServerName configured, and what rules are in force?
Check: gather rate. The name ServerName does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ServerName?
Check: map. Procedural, generated by the game, on ServerName.
How to join
How can you get onto ServerName?
Press F1 in Rust and enter client.connect 109.169.200.67:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.