Server name on in-game server list
Offline 109.152.55.159:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 130/200
- 15/250
- 18/250
- 15/100
- 45/200
Quick answers
from the figures on this pageWipe timing
How often does Server name on in-game server list wipe, and when?
The rhythm of Server name on in-game server list's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 19 days 20 hours ago.
Lists and filters
How should you read the tags on Server name on in-game server list?
These are the tags Server name on in-game server list publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Server name on in-game server list?
These Rust Metrics lists carry Server name on in-game server list: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Server name on in-game server list sit in the rankings?
Ranking for Server name on in-game server list: #13,050 on seven-day player hours, top 59% of all ranked servers.
What is the population on Server name on in-game server list?
Server name on in-game server list is not responding; status offline, last seen 9 days 2 hours ago.
Operator and location
Which location does Server name on in-game server list run from?
Reading: location. Server name on in-game server list gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 109.152.55.159:28015.
What Rust version is Server name on in-game server list on?
Rust network protocol 2634 and build 167781 on Windows is the build Server name on in-game server list runs. Matching protocol is required to join. Let Steam update your game.
Is Server name on in-game server list up, and how often does it stay up?
Server name on in-game server list reports offline. The last reading came 9 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 October 2026.
Settings and map
How is Server name on in-game server list configured, and what rules are in force?
No gather rate appears in the name: Server name on in-game server list. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Server name on in-game server list?
From seed 168576, the game generates the procedural map on Server name on in-game server list. Its size is 3,600. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Server name on in-game server list?
To join: start Rust, press F1 and type client.connect 109.152.55.159:28015. Or press Launch Rust here and Steam opens the game and connects you. https://customsite.com/ is where its website sits.