RUST METRICSFlight deck · live data
Data live Servers11,620 Players32,393 Populated2,767 Fresh wipes 3 h69 Scan5 min
‹ All servers109.152.55.159:28015
Offline Full Queue Fresh wipe Wipe due No query

Server name on in-game server list

Offline 109.152.55.159:28015 checked 9d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,050top 59%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Server name on in-game server list wipe, and when?

The rhythm of Server name on in-game server list's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 19 days 20 hours ago.

Lists and filters

How should you read the tags on Server name on in-game server list?

These are the tags Server name on in-game server list publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Server name on in-game server list?

These Rust Metrics lists carry Server name on in-game server list: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Server name on in-game server list sit in the rankings?

Ranking for Server name on in-game server list: #13,050 on seven-day player hours, top 59% of all ranked servers.

What is the population on Server name on in-game server list?

Server name on in-game server list is not responding; status offline, last seen 9 days 2 hours ago.

Operator and location

Which location does Server name on in-game server list run from?

Reading: location. Server name on in-game server list gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 109.152.55.159:28015.

What Rust version is Server name on in-game server list on?

Rust network protocol 2634 and build 167781 on Windows is the build Server name on in-game server list runs. Matching protocol is required to join. Let Steam update your game.

Is Server name on in-game server list up, and how often does it stay up?

Server name on in-game server list reports offline. The last reading came 9 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 October 2026.

Settings and map

How is Server name on in-game server list configured, and what rules are in force?

No gather rate appears in the name: Server name on in-game server list. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Server name on in-game server list?

From seed 168576, the game generates the procedural map on Server name on in-game server list. Its size is 3,600. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join Server name on in-game server list?

To join: start Rust, press F1 and type client.connect 109.152.55.159:28015. Or press Launch Rust here and Steam opens the game and connects you. https://customsite.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.