nameserver
Offline 109.127.149.226:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 161/250
- 97/200
- 15/250
- 16/250
- 14/100
- 17/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does nameserver follow?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 38 days 11 hours ago the current world was made.
Lists and filters
Which tags does nameserver carry, and what do they mean?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does nameserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring nameserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does nameserver sit in the rankings?
Ranking for nameserver: #15,515 on seven-day player hours, top – of all ranked servers.
What is the population on nameserver?
Reading for nameserver: offline at this moment; last seen 38 days 11 hours ago.
Server
Where does nameserver sit?
Reading: location. nameserver gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 109.127.149.226:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by nameserver. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is nameserver, and is it online now?
nameserver reports offline. The last reading came 38 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Settings and map
How is nameserver configured, and what rules are in force?
Check: gather rate. The name nameserver does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on nameserver?
Check: map. Procedural, generated by the game, on nameserver.
Connection
How do you connect to nameserver?
To join: start Rust, press F1 and type client.connect 109.127.149.226:28015. Or press Launch Rust here and Steam opens the game and connects you.