PersonalTestServer
Offline 109.126.185.240:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 18:43 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/250
- 95/200
- 15/250
- 17/250
- 15/100
- 17/200
Quick answers
from the figures on this pageWipe schedule
What happens on PersonalTestServer when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does PersonalTestServer wipe?
To tell the rhythm of PersonalTestServer, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 8 hours ago.
Tag meanings
Which tags does PersonalTestServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from PersonalTestServer. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does PersonalTestServer appear in Rust Metrics lists and filters?
On Rust Metrics, PersonalTestServer sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does PersonalTestServer hold among Rust servers?
Player hours over seven days put PersonalTestServer at #13,024, in the top 59% of all ranked servers.
How full does PersonalTestServer get?
Reading for PersonalTestServer: offline at this moment; last seen 10 days 13 hours ago.
Server
Which location does PersonalTestServer run from?
No region tag on PersonalTestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 109.126.185.240:28015.
What Rust version is PersonalTestServer on?
Reading: PersonalTestServer, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
Is PersonalTestServer up, and how often does it stay up?
Check: connection. PersonalTestServer is offline at this moment. Last contact was 10 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Settings and map
What rules does PersonalTestServer enforce, and what are its settings?
No gather rate appears in the name: PersonalTestServer. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is PersonalTestServer on?
Procedural map on PersonalTestServer, made by the game's generator.
Connection
What do you do to join PersonalTestServer?
Press F1 in Rust and enter client.connect 109.126.185.240:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.