RUST METRICSFlight deck · live data
Data live Servers11,644 Players43,541 Populated3,049 Fresh wipes 3 h97 Scan5 min
‹ All servers109.124.226.181:28015
Offline Full Queue Fresh wipe Wipe due No query

Verity Rust Devblog 287

Offline 109.124.226.181:28015 checked 9d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,325top 70%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Verity Rust Devblog 287 follow?

To tell the rhythm of Verity Rust Devblog 287, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 20 hours ago the current world was made.

Tag meanings

How should you read the tags on Verity Rust Devblog 287?

Tags published by Verity Rust Devblog 287, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; v2567 (Protocol): Your game must run protocol 2567 to get in; cs107410 (Build): Build 107410; ptrak (Networking): This is RakNet, Rust's usual network layer; $rger (Region code): The code for this server's region is ger. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Verity Rust Devblog 287 appear in Rust Metrics lists and filters?

On Rust Metrics, Verity Rust Devblog 287 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Population

Where does Verity Rust Devblog 287 sit in the rankings?

Ranking for Verity Rust Devblog 287: #15,325 on seven-day player hours, top 70% of all ranked servers.

What player count does Verity Rust Devblog 287 carry?

Status for Verity Rust Devblog 287: offline. Last seen 9 days 19 hours ago.

Operator and location

Where does Verity Rust Devblog 287 sit?

Reading: location. Verity Rust Devblog 287 gives no region, with region code ger. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 109.124.226.181:28015.

What Rust version is Verity Rust Devblog 287 on?

Rust network protocol 2567 and build 107410 on Windows is the build Verity Rust Devblog 287 runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Verity Rust Devblog 287, and is it online?

Check: connection. Verity Rust Devblog 287 is offline at this moment. Last contact was 9 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.

Rules and settings

What settings and rules apply on Verity Rust Devblog 287?

No gather rate appears in the name: Verity Rust Devblog 287. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

Which map is live on Verity Rust Devblog 287?

Check: map. Procedural, generated by the game, on Verity Rust Devblog 287.

How to join

How do you connect to Verity Rust Devblog 287?

To join: start Rust, press F1 and type client.connect 109.124.226.181:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rger,v2567,gmrust,cs107410

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
v2567
Protocol Your game must run protocol 2567 to get in.
cs107410
Build Build 107410.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rger
Region code The code for this server's region is ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.