local research server
Online 107.191.0.0:28015 checked 9m ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 15:08 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 204/250
- 123/200
- 25/250
- 14/250
- 25/100
- 30/225
Quick answers
from the figures on this pageReset cycle
What happens on local research server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does local research server wipe, and when?
The rhythm of local research server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 10 hours ago the current world was made.
Lists and filters
Which tags does local research server carry, and what do they mean?
Tags published by local research server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does local research server appear in Rust Metrics lists and filters?
On Rust Metrics, local research server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does local research server hold among Rust servers?
Player hours over seven days put local research server at #6,331, in the top 28% of all ranked servers.
What player count does local research server carry?
1 of 4 slots are filled on local research server right now. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.
Operator and location
Where does local research server sit?
Reading: location. local research server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 107.191.0.0:28015.
What Rust version is local research server on?
Rust network protocol 2635 and build 168909 on Windows is the build local research server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on local research server, and is it online?
local research server reports online. Status: normal. Uptime for the last 2 full days: 31 of 48 hours, or 65%. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Map and rules
How is local research server configured, and what rules are in force?
Check: gather rate. The name local research server does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on local research server?
The game generates a procedural map for local research server.
Join
How can you get onto local research server?
To join: start Rust, press F1 and type client.connect 107.191.0.0:28015. Or press Launch Rust here and Steam opens the game and connects you.