RUST METRICSFlight deck · live data
Data live Servers11,830 Players81,821 Populated3,745 Fresh wipes 3 h270 Scan5 min
‹ All servers107.146.223.160:28015
Offline Full Queue Fresh wipe Wipe due No query

Name of Server as Shown on the Client Server List

Offline 107.146.223.160:28015 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,494top 67%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Name of Server as Shown on the Client Server List wipe?

The rhythm of Name of Server as Shown on the Client Server List's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 37 days 2 hours ago.

Tag meanings

How should you read the tags on Name of Server as Shown on the Client Server List?

Tags published by Name of Server as Shown on the Client Server List, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165228 (Build): Build 165228; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Name of Server as Shown on the Client Server List appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Name of Server as Shown on the Client Server List: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Name of Server as Shown on the Client Server List sit in the rankings?

Ranking for Name of Server as Shown on the Client Server List: #15,494 on seven-day player hours, top 67% of all ranked servers.

How full does Name of Server as Shown on the Client Server List get?

Reading for Name of Server as Shown on the Client Server List: offline at this moment; last seen 36 days 11 hours ago.

Server

Where does Name of Server as Shown on the Client Server List sit?

No region tag on Name of Server as Shown on the Client Server List. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 107.146.223.160:28015.

What Rust version is Name of Server as Shown on the Client Server List on?

Version check: Rust network protocol 2633 and build 165228 on Windows, run by Name of Server as Shown on the Client Server List. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Name of Server as Shown on the Client Server List, and is it online?

Name of Server as Shown on the Client Server List reports offline. The last reading came 36 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 22 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Name of Server as Shown on the Client Server List?

Check: gather rate. The name Name of Server as Shown on the Client Server List does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

What map is Name of Server as Shown on the Client Server List on?

The game generates a procedural map for Name of Server as Shown on the Client Server List.

Join

What do you do to join Name of Server as Shown on the Client Server List?

To join: start Rust, press F1 and type client.connect 107.146.223.160:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165228,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165228
Build Build 165228.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.