core_main
Offline 107.13.210.75:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 22:58 UTC18d ago | 2 | – | running | 1 |
| Thu 16 Jul, 09:14 UTC104d ago | – | – | 86.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 145/250
- 122/200
- 12/250
- 21/250
- 12/100
- 23/200
Quick answers
from the figures on this pageReset cycle
What happens on core_main when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 31 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does core_main follow?
To tell the rhythm of core_main, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 104 days 18 hours ago.
Lists and filters
Which tags does core_main carry, and what do they mean?
These are the tags core_main publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; v2223 (Protocol): Match the game version: protocol 2223 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; hd9562fd7 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show core_main?
These Rust Metrics lists carry core_main: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all.
Player count
Where does core_main sit in the rankings?
Player hours over seven days put core_main at #15,330, in the top 70% of all ranked servers.
What is the population on core_main?
Reading for core_main: offline at this moment; last seen 11 days 3 hours ago.
Operator and location
What location is core_main hosted in?
No region comes from core_main. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 107.13.210.75:28015.
What Rust version is core_main on?
Rust network protocol 2223 on Windows is the build core_main runs. To get in, your game needs the same protocol; Steam applies the update.
Is core_main up, and how often does it stay up?
Reading: offline. core_main last answered 11 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.
Settings and map
What settings and rules apply on core_main?
No gather rate appears in the name: core_main. The group limit is not published. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on core_main?
Check: map. Procedural, size 4,500, seed 87583452, generated by the game on core_main. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join core_main?
Check: join. Open Rust, press F1, then enter client.connect 107.13.210.75:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.