TestServer
Offline 107.10.206.79:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 00:02 UTC34d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 555/625
- 411/450
- 175/250
- 53/100
- 178/250
- 346/225
Quick answers
from the figures on this pageWipe timing
What happens on TestServer when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.
What wipe timing does TestServer follow?
The rhythm of TestServer's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 34 days 13 hours ago.
Lists and filters
How should you read the tags on TestServer?
Tags published by TestServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TestServer appear in Rust Metrics lists and filters?
On Rust Metrics, TestServer sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does TestServer hold among Rust servers?
Player hours over seven days put TestServer at #16,503, in the top 71% of all ranked servers.
What player count does TestServer carry?
TestServer is not responding; status offline, last seen 33 days 17 hours ago.
Operator and location
Where does TestServer sit?
Reading: location. TestServer gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 107.10.206.79:28015.
What Rust version is TestServer on?
Reading: TestServer, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TestServer, and is it online?
Reading: offline. TestServer last answered 33 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Map and rules
What settings and rules apply on TestServer?
No gather rate appears in the name: TestServer. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Connection
What do you do to join TestServer?
Check: join. Open Rust, press F1, then enter client.connect 107.10.206.79:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.