RUST METRICSFlight deck · live data
Data live Servers11,789 Players78,653 Populated3,571 Fresh wipes 3 h243 Scan5 min
‹ All servers106.73.62.102:28015
Offline Full Queue Fresh wipe Wipe due No query

Private Practice Friends

Offline 106.73.62.102:28015 checked 43d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,340no region published
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Private Practice Friends follow?

To tell the rhythm of Private Practice Friends, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 49 days 14 hours ago.

Tags

Which tags does Private Practice Friends carry, and what do they mean?

These are the tags Private Practice Friends publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163493 (Build): Game build reading: 163493; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Private Practice Friends?

On Rust Metrics, Private Practice Friends sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Private Practice Friends hold among Rust servers?

Ranking for Private Practice Friends: #13,340 on seven-day player hours, top – of all ranked servers.

What is the population on Private Practice Friends?

Private Practice Friends is not responding; status offline, last seen 43 days 23 hours ago.

Server

Which location does Private Practice Friends run from?

No region comes from Private Practice Friends. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 106.73.62.102:28015.

What Rust version is Private Practice Friends on?

Rust network protocol 2633 and build 163493 on Windows is the build Private Practice Friends runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Private Practice Friends, and is it online?

Reading: offline. Private Practice Friends last answered 43 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.

Map and rules

What settings and rules apply on Private Practice Friends?

Reading the name gives no gather rate for Private Practice Friends. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on Private Practice Friends?

Check: map. Procedural, generated by the game, on Private Practice Friends.

Connection

What do you do to join Private Practice Friends?

To join: start Rust, press F1 and type client.connect 106.73.62.102:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptsw,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players Slots: 0.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163493
Build Game build reading: 163493.
ptsw
Networking It runs on the 'sw' network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.