isikuma test server
Offline 106.72.210.35:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 365/425
- 25/250
- 41/250
- 156/200
- 67/200
- 66/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does isikuma test server follow?
To tell the rhythm of isikuma test server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 50 days 10 hours ago.
Tag meanings
How should you read the tags on isikuma test server?
Tags published by isikuma test server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): The server runs game build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show isikuma test server?
On Rust Metrics, isikuma test server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does isikuma test server hold among Rust servers?
Ranking for isikuma test server: #13,254 on seven-day player hours, top – of all ranked servers.
How full does isikuma test server get?
Reading for isikuma test server: offline at this moment; last seen 38 days 7 hours ago.
Operator and location
Which location does isikuma test server run from?
No region comes from isikuma test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 106.72.210.35:28015.
What Rust version is isikuma test server on?
Rust network protocol 2633 and build 163207 on Windows is the build isikuma test server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on isikuma test server, and is it online?
Reading: offline. isikuma test server last answered 38 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on isikuma test server?
Check: gather rate. The name isikuma test server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on isikuma test server?
Procedural map on isikuma test server, made by the game's generator.
Connection
How do you connect to isikuma test server?
Press F1 in Rust and enter client.connect 106.72.210.35:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.