Testserver
Offline 106.72.203.130:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:38 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 283/300
- 255/250
- 25/250
- 23/250
- 36/100
- 125/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Testserver follow?
Its rhythm cannot be told from the wipes of Testserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 40 hours ago the current world was made.
Lists and filters
How should you read the tags on Testserver?
These are the tags Testserver publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Testserver?
Rust Metrics lists featuring Testserver: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does Testserver sit in the rankings?
Player hours over seven days put Testserver at #15,338, in the top 69% of all ranked servers.
What player count does Testserver carry?
Testserver is not responding; status offline, last seen 40 hours ago. Seven-day reading: 0 players on average.
Server details
What location is Testserver hosted in?
No region comes from Testserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 106.72.203.130:28015.
What Rust version is Testserver on?
Rust network protocol 2635 and build 168909 on Linux is the build Testserver runs. To get in, your game needs the same protocol; Steam applies the update.
Is Testserver up, and how often does it stay up?
Check: connection. Testserver is offline at this moment. Last contact was 40 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Check: first contact. Rust Metrics logged it on 27 October 2026.
Rules and settings
What rules does Testserver enforce, and what are its settings?
No gather rate appears in the name: Testserver. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is Testserver on?
Procedural map on Testserver, made by the game's generator.
Connection
How do you connect to Testserver?
Check: join. Open Rust, press F1, then enter client.connect 106.72.203.130:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.