TEST Server
Offline 106.153.36.63:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 15:09 UTC14d ago | 0 | – | running | 0 |
| Wed 7 Oct, 10:46 UTC20d ago | 1 | – | 6.2 days | 0 |
| Wed 7 Oct, 02:16 UTC20d ago | 1 | – | 0.4 days | 0 |
| Mon 5 Oct, 04:47 UTC22d ago | 1 | – | 1.9 days | 1 |
| Sun 13 Sep, 11:11 UTC44d ago | 1 | held half | 21.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 459/525
- 28/250
- 48/250
- 212/275
- 79/200
- 94/150
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on TEST Server?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does TEST Server follow?
No next wipe can be predicted for TEST Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 8 hours ago.
Tag meanings
Which tags does TEST Server carry, and what do they mean?
Tags published by TEST Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TEST Server?
These Rust Metrics lists carry TEST Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does TEST Server sit in the rankings?
Player hours over seven days put TEST Server at #15,346, in the top 71% of all ranked servers.
How full does TEST Server get?
Reading for TEST Server: offline at this moment; last seen 14 days 8 hours ago.
Operator and location
Where does TEST Server sit?
No region tag on TEST Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 106.153.36.63:28015.
What Rust version is TEST Server on?
Reading: TEST Server, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TEST Server, and is it online?
Check: connection. TEST Server is offline at this moment. Last contact was 14 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is TEST Server configured, and what rules are in force?
Check: gather rate. The name TEST Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
Connection
How do you connect to TEST Server?
Check: join. Open Rust, press F1, then enter client.connect 106.153.36.63:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.