MyTestServer
Offline 106.1.192.126:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 440/500
- 447/475
- 976/1000
- 63/100
- 992/1000
- 26/250
Quick answers
from the figures on this pageReset cycle
What wipe timing does MyTestServer follow?
Its rhythm cannot be told from the wipes of MyTestServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 2 hours ago.
Tags
Which tags does MyTestServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from MyTestServer. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show MyTestServer?
Rust Metrics lists featuring MyTestServer: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does MyTestServer hold among Rust servers?
Ranking for MyTestServer: #15,432 on seven-day player hours, top 69% of all ranked servers.
How full does MyTestServer get?
Status for MyTestServer: offline. Last seen 8 days 1 hours ago.
Operator and location
Where does MyTestServer sit?
No region tag on MyTestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 106.1.192.126:28015.
What Rust version is MyTestServer on?
Rust network protocol 2634 and build 167781 on Windows is the build MyTestServer runs. Matching protocol is required to join. Let Steam update your game.
How reliable is MyTestServer, and is it online now?
Check: connection. MyTestServer is offline at this moment. Last contact was 8 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Map and rules
What rules does MyTestServer enforce, and what are its settings?
Reading the name gives no gather rate for MyTestServer. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on MyTestServer?
Procedural map on MyTestServer, made by the game's generator.
Connection
How do you connect to MyTestServer?
Press F1 in Rust and enter client.connect 106.1.192.126:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.