SiNo NGS
Offline 105.98.5.200:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 421/400
- 339/350
- 34/250
- 29/250
- 51/100
- 145/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does SiNo NGS follow?
To tell the rhythm of SiNo NGS, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 46 days 12 hours ago.
Tags
Which tags does SiNo NGS carry, and what do they mean?
These are the tags SiNo NGS publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does SiNo NGS appear in Rust Metrics lists and filters?
On Rust Metrics, SiNo NGS sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does SiNo NGS hold among Rust servers?
Player hours over seven days put SiNo NGS at #12,835, in the top – of all ranked servers.
What player count does SiNo NGS carry?
Status for SiNo NGS: offline. Last seen 44 days 18 hours ago.
Operator and location
Which location does SiNo NGS run from?
No region comes from SiNo NGS. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 105.98.5.200:28015.
What Rust version is SiNo NGS on?
Rust network protocol 2633 and build 163794 on Windows is the build SiNo NGS runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is SiNo NGS, and is it online now?
Check: connection. SiNo NGS is offline at this moment. Last contact was 44 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Rules and settings
How is SiNo NGS configured, and what rules are in force?
No gather rate appears in the name: SiNo NGS. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is SiNo NGS on?
Check: map. Procedural, generated by the game, on SiNo NGS.
Connection
How can you get onto SiNo NGS?
Press F1 in Rust and enter client.connect 105.98.5.200:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.