RUST METRICSFlight deck · live data
Data live Servers11,876 Players95,829 Populated4,104 Fresh wipes 3 h158 Scan5 min
‹ All servers105.72.156.101:28015
Offline Full Queue Fresh wipe Wipe due No query

Name of Server as Shown on the Client Server List

Offline 105.72.156.101:28015 checked 21d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,767top 61%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Name of Server as Shown on the Client Server List wipe?

The rhythm of Name of Server as Shown on the Client Server List's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 6 hours ago the current world was made.

Tags

How should you read the tags on Name of Server as Shown on the Client Server List?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Name of Server as Shown on the Client Server List. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Name of Server as Shown on the Client Server List appear in Rust Metrics lists and filters?

On Rust Metrics, Name of Server as Shown on the Client Server List sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Name of Server as Shown on the Client Server List hold among Rust servers?

Ranking for Name of Server as Shown on the Client Server List: #13,767 on seven-day player hours, top 61% of all ranked servers.

How full does Name of Server as Shown on the Client Server List get?

Status for Name of Server as Shown on the Client Server List: offline. Last seen 21 days 18 hours ago.

Server details

What location is Name of Server as Shown on the Client Server List hosted in?

Reading: location. Name of Server as Shown on the Client Server List gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 105.72.156.101:28015.

What Rust version is Name of Server as Shown on the Client Server List on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Name of Server as Shown on the Client Server List. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Name of Server as Shown on the Client Server List, and is it online?

Name of Server as Shown on the Client Server List reports offline. The last reading came 21 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.

Rules and settings

How is Name of Server as Shown on the Client Server List configured, and what rules are in force?

Check: gather rate. The name Name of Server as Shown on the Client Server List does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is Name of Server as Shown on the Client Server List on?

Procedural map on Name of Server as Shown on the Client Server List, made by the game's generator.

Connection

How do you connect to Name of Server as Shown on the Client Server List?

To join: start Rust, press F1 and type client.connect 105.72.156.101:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.