RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h164 Scan5 min
‹ All servers105.109.243.107:25566
Offline Full Queue Fresh wipe Wipe due No query

DZHost-Server

Offline 105.109.243.107:25566 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,262top 69%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does DZHost-Server follow?

The rhythm of DZHost-Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 20 hours ago.

Tag meanings

Which tags does DZHost-Server carry, and what do they mean?

Tags published by DZHost-Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does DZHost-Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring DZHost-Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does DZHost-Server sit in the rankings?

Ranking for DZHost-Server: #15,262 on seven-day player hours, top 69% of all ranked servers.

What player count does DZHost-Server carry?

DZHost-Server is not responding; status offline, last seen 6 days 5 hours ago. A seven-day average of 0 players is the reading.

Server details

Where does DZHost-Server sit?

No region tag on DZHost-Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 105.109.243.107:25566.

What Rust version is DZHost-Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by DZHost-Server. To get in, your game needs the same protocol; Steam applies the update.

Is DZHost-Server up, and how often does it stay up?

Check: connection. DZHost-Server is offline at this moment. Last contact was 6 days 5 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Map and rules

How is DZHost-Server configured, and what rules are in force?

Reading the name gives no gather rate for DZHost-Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on DZHost-Server?

The game generates a procedural map for DZHost-Server.

Connection

How do you connect to DZHost-Server?

Check: join. Open Rust, press F1, then enter client.connect 105.109.243.107:25566. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players 40 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.