OTCHO
Offline 105.103.166.50:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #618 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/350
- 40/300
- 22/150
- 0/100
- 7/200
- 7/200
Quick answers
from the figures on this pageWipe timing
When does OTCHO wipe?
To tell the rhythm of OTCHO, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 4 hours ago.
Tag meanings
Which tags does OTCHO carry, and what do they mean?
Tags published by OTCHO, read by the game's server browser: gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show OTCHO?
These Rust Metrics lists carry OTCHO: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Occupancy
Where does OTCHO sit in the rankings?
Player hours over seven days put OTCHO at #15,335, in the top 69% of all ranked servers. Among servers in quad, it stands at #618.
What is the population on OTCHO?
OTCHO is not responding; status offline, last seen 4 days 4 hours ago. Check: player average. 0 over the last seven days.
Server
Where does OTCHO sit?
No region comes from OTCHO. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 105.103.166.50:28015.
What Rust version is OTCHO on?
Rust network protocol 2635 and build 168909 on Linux is the build OTCHO runs. Check: protocol. To join, your game must match; Steam handles the update.
Is OTCHO up, and how often does it stay up?
OTCHO reports offline. The last reading came 4 days 4 hours ago. Reading: 11% uptime over the last 4 full days. It was up 11 of 96 hours. The first sighting on Rust Metrics was 24 October 2026.
Settings and map
What settings and rules apply on OTCHO?
No gather rate appears in the name: OTCHO. Check: group limit. 4 players, under the name quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is OTCHO on?
Procedural map on OTCHO, made by the game's generator.
Connection
What do you do to join OTCHO?
To join: start Rust, press F1 and type client.connect 105.103.166.50:28015. Or press Launch Rust here and Steam opens the game and connects you.