Development Server
Offline 105.101.101.239:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 343/400
- 458/500
- 979/1000
- 52/100
- 983/1000
- 37/250
Quick answers
from the figures on this pageWipe timing
How often does Development Server wipe, and when?
The rhythm of Development Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 1 hours ago.
Tags
How should you read the tags on Development Server?
These are the tags Development Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Development Server appear in Rust Metrics lists and filters?
On Rust Metrics, Development Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Development Server sit in the rankings?
Ranking for Development Server: #15,275 on seven-day player hours, top 70% of all ranked servers.
What is the population on Development Server?
Status for Development Server: offline. Last seen 11 days 1 hours ago.
Server details
Where does Development Server sit?
No region tag on Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 105.101.101.239:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Development Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Development Server, and is it online?
Reading: offline. Development Server last answered 11 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 October 2026.
Rules and settings
What rules does Development Server enforce, and what are its settings?
Reading the name gives no gather rate for Development Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Development Server?
The game generates a procedural map for Development Server.
Connection
What do you do to join Development Server?
Press F1 in Rust and enter client.connect 105.101.101.239:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.