MoneyTrain
Online 104.5.40.20:28015 checked 10m ago
Server instruments
last reading Wed 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 53 · below 20 is lag, below 10 is badEntities
48 h range 71,415–74,395 · memory 1,787 MBUptime
1 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers, and #549 of the quad servers (top 67%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 21:24 UTC21d ago | 2 | – | running | 0 |
| Mon 5 Oct, 20:38 UTC22d ago | 2 | – | 1 days | 0 |
| Fri 2 Oct, 18:23 UTC25d ago | 3 | halved by day 2 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/350
- 60/300
- 29/150
- 20/100
- 0/200
- 0/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on MoneyTrain?
An average of 2 players came at the busiest on its recent wipes. 5 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.
When does MoneyTrain wipe?
No next wipe can be predicted for MoneyTrain, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 4 hours ago.
Lists and filters
How should you read the tags on MoneyTrain?
Tags published by MoneyTrain, read by the game's server browser: gmsoftcore (Game mode): An easier set of rules: softcore; mp3 (Max players): The server holds 3 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MoneyTrain appear in Rust Metrics lists and filters?
Rust Metrics lists featuring MoneyTrain: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Occupancy
Where does MoneyTrain sit in the rankings?
Ranking for MoneyTrain: #12,302 on seven-day player hours, top 55% of all ranked servers. The quad group places it at #549.
How full does MoneyTrain get?
Current headcount on MoneyTrain: 0 players, 3 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 04:00 UTC, averaging 0 players at that hour.
Server
Where does MoneyTrain sit?
No region tag on MoneyTrain. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.5.40.20:28015.
What Rust version is MoneyTrain on?
Rust network protocol 2635 and build 168909 on Windows is the build MoneyTrain runs. Matching protocol is required to join. Let Steam update your game.
Is performance on MoneyTrain within range?
Check: fps. Average 83 server fps over the last 48 hours, low of 53. Within range. Peak entity count: 74,395. Buildings, deployables and all else included. Check: memory. Peak use was 2,284 MB. Expect lag when fps falls and entities climb.
Is MoneyTrain up, and how often does it stay up?
MoneyTrain reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 26 hours ago. Uptime for the last 7 full days: 129 of 168 hours, or 77%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does MoneyTrain enforce, and what are its settings?
Reading the name gives no gather rate for MoneyTrain. The group cap is 4 players, read as quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
Which map is live on MoneyTrain?
Size 3,500 and seed 108205031: the game generates the procedural map on MoneyTrain from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join MoneyTrain?
Check: join. Open Rust, press F1, then enter client.connect 104.5.40.20:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.